Re: 3D CG MOVEMENT IN FLIGHT CG CHANGE ? Great Idea, i've always daydreamed about it but figured there would be too much added weight to do any good. I also agree that having the CG in the "perfect" spot is the proper way to do it. But then again you could throw the cg waaay back during flight and do some pretty intense tail slides or easily back it down really fast and long distance. And who knows what else you might come up with, imagine a normal blender, then when you get low, flip the switch, throttle up and start controllin the plane to do a rising flat spin. Its a good test idea. |