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Old 04-14-2008, 12:16 AM   #13 (permalink)
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Default Re: Problem with doing Blenders

and we wonder why manufacturers don't just up a replace our airplanes that break "in flight"
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Old 04-14-2008, 12:20 AM   #14 (permalink)
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Default Re: Problem with doing Blenders

My last Blender was kind funny, recover inverted about 2-3 ft. of the ground and airplane flew thru barb wire fence, past the fence i have picked up 3 pieces of airplane. This was snall Extra (I think it was Ohio R/C) To me it was funny.
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Old 04-14-2008, 01:20 AM   #15 (permalink)
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Default Re: Problem with doing Blenders

I have had the best luck with my three 40% planes as follows....

Downline... roll left... (I like to Gun the throttle up and down... doesn't add speed.. but adds a bity of noise)...... When you go to "Pop"... get OFF THE AILERONS!! And only use full down elevator and full Right Rudder... Once the flat spin starts to even out.. you can modulate Power, elevator and Ailerons to make it steady and uniform.. and I like to exit this maneuver with an inverted harrier.
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Old 04-14-2008, 08:27 PM   #16 (permalink)
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Default Re: Problem with doing Blenders

Yeah but how do you do that with a helicopter?
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Old 04-14-2008, 08:51 PM   #17 (permalink)
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Default Re: Problem with doing Blenders

Can the 'plane do an inverted flatspin?

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I still can't do Blenders very well, guess I need a step by step explanation if someone can help!
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Old 04-14-2008, 08:54 PM   #18 (permalink)
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Default Re: Problem with doing Blenders

The Blender is probably my favorite maneuver... and almost all of my planes will do it well. My GP Ultimate makes me the most nervous since it's not reinforced anywhere! I've only done them at idle with that plane. Smaller glow planes I've managed over half throttle with no problems.
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Old 04-14-2008, 10:37 PM   #19 (permalink)
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Default Re: Problem with doing Blenders

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Yeah but how do you do that with a helicopter?
Allow the rotor to touch the ground.
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