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Old 02-21-2006, 07:35 AM   #13 (permalink)
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Default Re: Blender EXIT. what do you do?

I normally exit inverted heading straight for the transmitter impound, rolling at full throttle untill the old Geezers scream and scatter! It's the little things in life that make me smile!
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Old 02-21-2006, 07:44 AM   #14 (permalink)
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Default Re: Blender EXIT. what do you do?

Quote:
I normally exit inverted heading straight for the transmitter impound, rolling at full throttle untill the old Geezers scream and scatter! It's the little things in life that make me smile!
HAHAHAHA.... nice.

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So wait, let me get this straight, roll L, then apply RR, UE, LR, DE repeat?


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Old 02-21-2006, 10:22 AM   #15 (permalink)
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Default Re: Blender EXIT. what do you do?

Some of my favorite exits from a Blender/Inverted Flat Spin using the Giles 202

1. Cut the throttle...it becomes an inverted elevator
2. Relax full left rudder slightly to more neutral....same with ailerons and the descent will stop...if you do it right it will start to climb back up
3. Stop the descent into a Hover, then tail touch.
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Old 02-21-2006, 11:07 AM   #16 (permalink)
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Default Re: Blender EXIT. what do you do?

I think that everyone should post a vid of their favorite blender exit... talking about it isnt doing it justice
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Why are you just standing there with your transmitter on?? You need to get your debris off of the runway......
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Old 02-27-2006, 05:32 PM   #17 (permalink)
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Default Re: Blender EXIT. what do you do?

i like anything stalled. harrier, inerted harrier, rolling harrier. High alpha KE any thing man. but just leveling off is no good
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Old 02-27-2006, 05:43 PM   #18 (permalink)
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Default Re: Blender EXIT. what do you do?

crashing is a bold exit from a blender, I do that from time to time..................
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Old 02-27-2006, 06:58 PM   #19 (permalink)
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Default Re: Blender EXIT. what do you do?

I try to exit into a rolling harrier circle unless the darn thing deadsticks (dont try it if the low end is lean) then you just try to make the pancake as soft as possible.
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Old 03-02-2006, 05:10 PM   #20 (permalink)
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Default Re: Blender EXIT. what do you do?

Ask for vid, and you shall recieve, here is a quick vid that I cut from one of my vids this summer, that is one of my favorite blender exits... Blender to falt spin onto the deck, to inverted harrier, to pop up, to T/R!
http://www.flyinggiants.com/gallery/...o=1792&cat=517
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Old 03-02-2006, 06:56 PM   #21 (permalink)
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Default Re: Blender EXIT. what do you do?

sleepy what plane are you using in AFPD? I can't get one into a blender. Inverted flat spins are no problem but no blenders. Also there is no way to increase the throws on the planes.
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Old 03-02-2006, 07:17 PM   #22 (permalink)
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Default Re: Blender EXIT. what do you do?

1) the origional great planes patty wagstaff model flys OK, but it will spin a blender like no bodys business (at least on AFPD) Is scary how fast you can get it going... (I probably crashed 50000 planes letting it go toooo long or tooo low )

In the advanced controll set up, you can adjust the throws, by % .



Right now I'm flying the Hell out of the Dalton looking extra that our FG brother posted a while back. LOVE it. I added about .35 oz to each stab to give it a bit more weight in the back, and its NICE!!

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So wait, let me get this straight, roll L, then apply RR, UE, LR, DE repeat?


2008 HUCKFESTS: ST LOUIS : CONNECTICUT : OHIO : ATLANTA - BE THERE!

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Old 03-04-2006, 09:11 PM   #23 (permalink)
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Default Re: Blender EXIT. what do you do?

Id be interested in getting some better models. Care to share?
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Old 03-04-2006, 10:20 PM   #24 (permalink)
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Default Re: Blender EXIT. what do you do?

Sims don't count, so exiting doesn't matter.
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