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Old 03-05-2006, 07:28 AM   #25 (permalink)
It's official, thanks Verne...
 
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Default Re: Blender EXIT. what do you do?

Quote: Originally Posted by TheTank
Ask for vid, and you shall recieve, here is a quick vid that I cut from one of my vids this summer, that is one of my favorite blender exits... Blender to falt spin onto the deck, to inverted harrier, to pop up, to T/R!
http://www.flyinggiants.com/gallery/...o=1792&cat=517
NICE!!!

Way to show us how it's done John.
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Old 03-05-2006, 08:10 AM   #26 (permalink)
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Default Re: Blender EXIT. what do you do?

It depends on the altitude of the Blender.

Above 100', endure all the jokes from the people watching about how much of a wuss you are, bail out and try again at a lower altitude.

Between 50 and 100', hold the blender for a few turns, cross up the rudder into a KE spin, and then do another blender at 25', then do a climbing flat spin, slowly getting the nose higher and higher into a rolling vertical line.

Between 25 and 50', get off the rudder and aileron and mush into a TR/elevator/Harrier of your choice,. the smoother the transition, the cooler you are.

Between 10 and 25', hold the hovering flat spin while you catch your breath, then bail out gracefully in any direction that is not toward the ground. Rolling Harriers are a great exit formthis one.

Under 10', but not impacting the ground, Get the nose up NOW!!!!!!!! if you are really a hucker put in a torque roll, smile at the crowd who are losing their minds, soak up the adulation and applause, clean out your shorts after you land.

Under 5' . .. well. . . . hmmm. . . gee. . .that sucks. Hefty has a new large and extra strong garbage bag on the market. Invest in their stock.
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Old 03-05-2006, 10:29 PM   #27 (permalink)
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Default Re: Blender EXIT. what do you do?

Blender exit........... I was thinking of this awhile back, and I'm thinking of puttin' a patent on it!!! It is just WAY TOTALLY BADD ASS to let anyone else try!!! Exit the blender into an inverted harrier, then to a rolling harrier landing!!!!!

BRING IT!!!! HAHAHA!!!!!

Later!!!
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Old 03-05-2006, 10:40 PM   #28 (permalink)
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Default Re: Blender EXIT. what do you do?

yep... either into a rolling harrier or inverted harrier/harrier
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Old 03-05-2006, 10:42 PM   #29 (permalink)
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Default Re: Blender EXIT. what do you do?

Deleted by Poster.

Last edited by OverTemp; 05-30-2006 at 12:24 AM.
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Old 03-06-2006, 06:48 PM   #30 (permalink)
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Default Re: Blender EXIT. what do you do?

I believe it was more of a question for different ideas and such, that is all. Just a question, that is all.
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Old 03-06-2006, 06:52 PM   #31 (permalink)
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Default Re: Blender EXIT. what do you do?

Quote: Originally Posted by Biff
Pick up the parts that look re- useable.
I have always said we need a Giants best hits(pun intended) quote of the year forum.. This is top 20.. Excellent Biff.Excellent.
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Old 03-07-2006, 01:23 PM   #32 (permalink)
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Default Re: Blender EXIT. what do you do?

Flip it over, then flat spin it the other direction, back up.....
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