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| Groundschool: 3D Flying and Aerobatics Flying, aerobatics, and 3D Huckin'! |
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| | Thread Tools | Display Modes |
| | #30 (permalink) |
| Bad-ass Super Contributer! ![]() | Ok got the pm from Biff to look for a blender topic. First off climb high and pull the power back to slow the aircraft down. Point the nose vertical coming toward the earth and start rolling to the left. "They seem to blender better to the left I think because of the torque." Next when you get to your desired altitude you will need to slam the stick into the middle section of the radio. This means Full down, full left full right rudder and idle. This is the same input on the surfaces as a Neg snap. That will give you the blender part. Now if you want to get a little more smooth and take it down farther or make it more violent read more. When you do your blender you can bump the throttle on the downline if the plane is strong enough to take this. You can also give about 1/4 power right when the airplane winds up in the blender to really get it twisting. If you want to go into a nice inverted flat spin down to the ground afterwards you will need to let off the ailerons to center position right when the bleander is wound up. This will keep you in the inverted position and not roll you over. You will also need to ease off the elevator for a little bit. Let go of your elevator and go to about 1/4 down elevator. This will keep the plane from flipping over on end. Once the plane has come to a nice smooth transition from blender to inverted spin you will need to apply more down elevator to keep the spin going. On the bigger planes you dont need to keep any Ail to keep it spinning. Just keep that rudder pegged to the side. Well that is what I do. Need more info let me know and I could try and go into it deeper. Garrett Morrison |
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| | #32 (permalink) |
| Gettin' Lower! ![]() | sweet that worked perfectly man that looks good thanks garrett and thanks biff for get me someone with the info give me some time and im sure i will be able to come up with some more questions thanks chris |
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| | #34 (permalink) |
| Gettin' Lower! ![]() | ya that would be great. a breif 3d term and maneuver glossary type of post would be real helpful. when are the ground school videos gonna be ready. im really looking forward to them chris
__________________ Its better to be hated for who you are then to be loved for who your not!!!! |
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| | #36 (permalink) |
| Huckster in Training ![]() | Ive got a question which is the easiest 3d move to start with I am very new to 3d and am so far enjoying the challenge I am getting better with my hovers and can almost keep it locked in a hover for about 45 seconds now I know that might seem like a short time to some but when all youve done is flown on the wing it wild to see a plane just hang there any suggestions and stick inputs would be greatfull also just to say im flying a phx models su-31 man i love those russian birds radial engines thrill me lol Cub |
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