Welcome to The FlyingGiants! - please login or click this bar to join our community...

Infinite Menus, Copyright 2006, OpenCube Inc. All Rights Reserved.

Please support our sponsors
   

Welcome to The FlyingGiants Community! We're all about fun, and inside you'll find the greatest, friendliest, and most helpful group of people around! If this is your first time visiting, please check out site, and click here to sign up! We hope to see you soon!!

Go Back   FlyingGiants Forums > General RC Discussions > Groundschool: 3D Flying and Aerobatics

Groundschool: 3D Flying and Aerobatics Flying, aerobatics, and 3D Huckin'!

Support our Sponsors

Reply
 
Thread Tools Display Modes
Old 03-02-2006, 06:55 PM   #25 (permalink)
I knocked a horse out once.
 
Biff's Avatar
 
Biff's Stuff
Join Date: Jan 2006
Location: South Carolina
Age: 47
Posts: 3,163
Biff is offline
View Photos and Videos
Default Re: Let's get it going in here

Thanks Rasta!!
  <--Lame Post Reply With Quote
Old 03-03-2006, 12:25 PM   #26 (permalink)
I Fly In Circles......
 
Cracky's Avatar
 
Cracky's Stuff
Join Date: Jan 2006
Location: Wentzville, MO
Age: 32
Posts: 6,568
Cracky is offline
View Photos and Videos
Awards Showcase
FlyingGiants Good Dude Award: For stepping up to the plate, being a part of a fundraising effort for a good cause. Thank you. - Issue reason: Thank you very much for helping with the recent donation drive. 
Total Awards: 1
Default Re: Let's get it going in here

Thanks!!
__________________
Cracky


  <--Lame Post Reply With Quote
Old 03-04-2006, 06:14 PM   #27 (permalink)
I knocked a horse out once.
 
Biff's Avatar
 
Biff's Stuff
Join Date: Jan 2006
Location: South Carolina
Age: 47
Posts: 3,163
Biff is offline
View Photos and Videos
Default Re: Let's get it going in here

Dudes,,post your questions!
  <--Lame Post Reply With Quote
Old 03-07-2006, 10:23 AM   #28 (permalink)
Gettin' Lower!
 
cfour_1's Avatar
 
cfour_1's Stuff
Join Date: Feb 2006
Location: hobart ok usa
Age: 26
Posts: 31
cfour_1 is offline
View Photos and Videos
Default Re: Let's get it going in here

ok can some one walk me threw a blender stick inputs in all please i have been working on it for a month now i cant seem to get it rite

chris
  <--Lame Post Reply With Quote
Old 03-07-2006, 10:30 AM   #29 (permalink)
I knocked a horse out once.
 
Biff's Avatar
 
Biff's Stuff
Join Date: Jan 2006
Location: South Carolina
Age: 47
Posts: 3,163
Biff is offline
View Photos and Videos
Default Re: Let's get it going in here

Good job Chris!! Give me a minute, I'll get a pro in here to walk us through.
  <--Lame Post Reply With Quote
Old 03-07-2006, 10:56 AM   #30 (permalink)
Bad-ass Super Contributer!
 
torquen's Stuff
Join Date: Jan 2006
Location: Lodi, Ca. USA
Posts: 906
torquen is offline
View Photos and Videos
Default Re: Let's get it going in here

Ok got the pm from Biff to look for a blender topic.

First off climb high and pull the power back to slow the aircraft down. Point the nose vertical coming toward the earth and start rolling to the left. "They seem to blender better to the left I think because of the torque."

Next when you get to your desired altitude you will need to slam the stick into the middle section of the radio. This means Full down, full left full right rudder and idle.

This is the same input on the surfaces as a Neg snap. That will give you the blender part.

Now if you want to get a little more smooth and take it down farther or make it more violent read more.

When you do your blender you can bump the throttle on the downline if the plane is strong enough to take this. You can also give about 1/4 power right when the airplane winds up in the blender to really get it twisting.

If you want to go into a nice inverted flat spin down to the ground afterwards you will need to let off the ailerons to center position right when the bleander is wound up. This will keep you in the inverted position and not roll you over. You will also need to ease off the elevator for a little bit. Let go of your elevator and go to about 1/4 down elevator. This will keep the plane from flipping over on end. Once the plane has come to a nice smooth transition from blender to inverted spin you will need to apply more down elevator to keep the spin going. On the bigger planes you dont need to keep any Ail to keep it spinning. Just keep that rudder pegged to the side.

Well that is what I do. Need more info let me know and I could try and go into it deeper.
Garrett Morrison
  <--Lame Post Reply With Quote
Old 03-07-2006, 11:13 AM   #31 (permalink)
I knocked a horse out once.
 
Biff's Avatar
 
Biff's Stuff
Join Date: Jan 2006
Location: South Carolina
Age: 47
Posts: 3,163
Biff is offline
View Photos and Videos
Default Re: Let's get it going in here

G-Dog my West coast homey throwing down the scoop. If you've not seen Garrett do a LOW blender, you've not seen a blender. Balzasteel my brother,,balzasteel. Thanks bro!
  <--Lame Post Reply With Quote
Old 03-08-2006, 11:57 AM   #32 (permalink)
Gettin' Lower!
 
cfour_1's Avatar
 
cfour_1's Stuff
Join Date: Feb 2006
Location: hobart ok usa
Age: 26
Posts: 31
cfour_1 is offline
View Photos and Videos
Default Re: Let's get it going in here

sweet that worked perfectly man that looks good thanks garrett and thanks biff for get me someone with the info give me some time and im sure i will be able to come up with some more questions


thanks
chris
  <--Lame Post Reply With Quote
Old 03-08-2006, 12:11 PM   #33 (permalink)
Catch Me If You Can
 
HighRoller's Avatar
 
HighRoller's Stuff
Join Date: Jan 2006
Location: U.S.A.
Age: 30
Posts: 181
HighRoller is offline
View Photos and Videos
Default Re: Let's get it going in here

How about some 3D maneuver names with brief descriptions on how to execute them?? IE Ground Scool Glossary. I think something like that would really be helpful. Thanks
  <--Lame Post Reply With Quote
Old 03-08-2006, 06:52 PM   #34 (permalink)
Gettin' Lower!
 
cfour_1's Avatar
 
cfour_1's Stuff
Join Date: Feb 2006
Location: hobart ok usa
Age: 26
Posts: 31
cfour_1 is offline
View Photos and Videos
Default Re: Let's get it going in here

ya that would be great. a breif 3d term and maneuver glossary type of post would be real helpful. when are the ground school videos gonna be ready. im really looking forward to them

chris
__________________
Its better to be hated for who you are then to be loved for who your not!!!!
  <--Lame Post Reply With Quote
Old 03-09-2006, 08:49 AM   #35 (permalink)
Catch Me If You Can
 
HighRoller's Avatar
 
HighRoller's Stuff
Join Date: Jan 2006
Location: U.S.A.
Age: 30
Posts: 181
HighRoller is offline
View Photos and Videos
Default Re: Let's get it going in here

Any other ideas????????
  <--Lame Post Reply With Quote
Old 03-17-2006, 10:56 PM   #36 (permalink)
Huckster in Training
 
Cub_Flyer's Avatar
 
Cub_Flyer's Stuff
Join Date: Mar 2006
Location: Glendale ,Az
Age: 31
Posts: 15
Cub_Flyer is offline
View Photos and Videos
Default Re: Let's get it going in here

Ive got a question which is the easiest 3d move to start with I am very new to 3d and am so far enjoying the challenge I am getting better with my hovers and can almost keep it locked in a hover for about 45 seconds now I know that might seem like a short time to some but when all youve done is flown on the wing it wild to see a plane just hang there any suggestions and stick inputs would be greatfull also just to say im flying a phx models su-31 man i love those russian birds radial engines thrill me lol

Cub
  <--Lame Post Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT -5. The time now is 04:16 AM.


  Sitemap :: Contact Us :: Community :: News :: Videos and Photos :: About Us
FlyingGiants, and The Leading Edge, are trademarks of RCGroups.com LLC. All content (c). All rights reserved.
Please view our disclaimer

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128

Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.1.0