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Groundschool: 3D Flying and Aerobatics Flying, aerobatics, and 3D Huckin'!

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Old 11-29-2006, 04:24 PM   #73 (permalink)
FreeStyle Lover
 
Join Date: Jan 2006
Location: Vega Baja, Puerto Rico, USA
Age: 23
Posts: 25
mph_4ever is offline
Default Re: FREESTYLE -VS- 3D ???

Hi guys!

I personally like Freestyle the smooth way, why? because it tell's more about the skills of the pilot for making a coreography, and I'm not telling that the guys who loved to get down and dirty don't have skills, because they have them for shure, but 3D for me, should be a complemet of freestyle. A good FreeStyle routine should be done by the book, and making it that way it can smash a well done 3D manouvers routine. Yes, 3D is a perfect complement at the moment of performing a FreeStyle, but the pilot, as a good FreeStyle'er should know where and when to ad the 3D stuff. You can make all 3D in a safe way but, after 2 min. you are going to get bored of seeing the same manouvers. Another thing is that, a pilot should pick the right music, why?, in the music is where all start.

The Fans, yeah the fans go to a show to see some nasty stuff and some crashing, but the Fan's are not judging the routine, and they are not paying for your plane, if you get asked to make a routine by the book, then make it by the book, use all your skills to perform it in a safe way, to use all the box, to know when to add some safe 3D manouvers, and then you will be scored well. For me touching the ground should be a 0, why?, because you are supose to know that you can't touch ground, so if you know it, why you still doing it? Yes you can make a torqueroll 3' from the ground, or 1 inch from it, but for the judges, who are the one's that are taking the score, is the same! Oh! but how can I score if the plane touches the ground? It is no way of scoring that, it is the same. If you can make it 3' from the ground well with that you are telling the judges that you have the skill of touching the ground if you like, and should be in-off. Remember that control is all about.

Safety First! You can't compare the Xgames to this, it is not the same tool, a plane can kill a fan, a bike or a skate only can hurt you. You can go Wild and start making a lot touch and go's, but you don't know what is happening inside the plane, and if for a reason a link get loose, or the rudder brakes because of the time's you touched the ground, and if for bad luck something happen during a manouver and the plane hit's a fan, or another person...Who's going to pay for that? The hobby will pay for it, and then 0 IMAC , 0 3D, 0 pattern, etc. We can't afford that, that's why safety should be first.

This is only my opinion
Ramon L.
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