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| Groundschool: 3D Flying and Aerobatics Flying, aerobatics, and 3D Huckin'! |
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| | #1 (permalink) |
| Gettin' Lower! ![]() Join Date: Oct 2006 Location: U.K.
Posts: 68
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ok so i can prop now at the moment and i am flying a weston cougar with a west 36 engine but i realy want to get to grip with this torque rolling bus. i can hold the roll for 1-2 roll max but the plane just then wants to drop out of the sky any help ? ?
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| | #5 (permalink) | ||||||||||||||||||
| Drakien is my hero ![]() Join Date: Aug 2006 Location: Frederick, Maryland
Posts: 1,152
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Then when you have had your fill of that....... Practice some more. I think it is paying off. I will let you know after some more practice | ||||||||||||||||||
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| | #6 (permalink) | ||||||||||||||||||
| Flying Circles ![]() Join Date: Jan 2006 Location: New Brunswick, Canada Age: 27
Posts: 293
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You can read all the threads you want on how to do it, but they will never really help you learn like a sim/practice will.
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| | #7 (permalink) |
| Bustin' my Balsa ![]() Join Date: Feb 2006 Location: Raleigh, NC Age: 50
Posts: 755
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I dropped out of the hobby in about '97, and did not get back into it until last year. Boy, things had changed! 3D flying did not exist (well, maybe at the TOC) back in the mid 90s. When I started back recently, a couple of my old flying buddies were out at the field doing torque rolls. Heck, if they can do it, so can I. NOT. I just could not get the hang of it. I could hover, but could not torque roll. My son kept bugging me to get a flight simulator, and we ended up with Reflex. This is a GREAT program to learn torque rolls. I slowed the simulation rate to about 1/2 speed, and also modified the Flip 3D model to weigh less than normal. This gave me time to think about the controls. I kept practicing and gradually sped up the simulation rate back to full speed, and pretty soon I was torque rolling my models. I started with a foamie (GP Fun-Force Zero) then worked up to bigger models. My 12 year old son, that has only been flying for one year, has me completely beat, however. Check it out: http://www.higherplaneproductions.co...atanaSnSet.mov
__________________ "I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom." General George Patton EAST RC Raleigh-Durham Radio Control Home of the RDRC Fly-For-Tots 3D Hobby Shop Specializing in 3D Electric planes |
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| | #9 (permalink) |
| Grad of CrazyGoNuts Univ. ![]() Join Date: Jan 2006 Location: Oklahoma City, OK Age: 26
Posts: 789
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I am not a master a torque rolls but on thing that helps is being able to hover with the belly of the aircraft facing you. I found, at least to me, what made the torque roll difficult is when the belly of the airplane was facing me I had a tendancy to get thing reversed. Also, try to take it one step at a time. Try to complete one full roll and end it back in a stable hover. Once you get that looking great then go for two, etc. Also, they are all totally right as well, things have to get to a point where you aren't thinking about what you have to do anymore. I still have to work on that for some a lot of manuevers that I can do successfully but just don't have enough time on the stick to perfect it. |
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| | #10 (permalink) |
| Bad-ass Super Contributer! ![]() Join Date: Jan 2006 Location: Kelowna, BC Canada Age: 34
Posts: 824
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The best thing I ever did was to get some foamies. I like learning things on the sim, getting it with the foamy and then the bigger planes. The reason I use foamies is they are very inexpensive and easy to repair or replace. This means I can learn low and close to myself without the so called "pucker factor" playing a big role. Just my 2cents
__________________ Support our Troops Canadian Scale Aerobatics Committee A huge thank you to my sponsors: Kelowna speedway and hobby Team Duralite Flight Systems |
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| | #11 (permalink) |
| Bad-ass Super Contributer! ![]() Join Date: Jan 2006 Location: Tucson, baby! Age: 33
Posts: 3,641
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Biggest thing is not inputing the wrong direction! The biggest thing I see guys do is input the wrong rudder as soon as the belly is facing them. As soon as you input the wrong direction, you ar pretty much done unless you have enough power and can catch yourself and correct it, correctly, in time. To learn to input the right directions focus more on the tail of the plane when the belly is facing you, This way, when you notice the tail drifting right, your natural reaction will be to input left rudder and, guess what - it will be the right input! Same thing goes with elevator, if it is drifting away from you, pull it back by pulling back on the stick. Granted, these are just learning tools to get you where you really need to be to be "at one" with you plane. To consistantly torqueroll for as long as you wish, you basically need to know what's going to happen before it happens and be ready to counteract it befor your plane goes off axis.
__________________ "If you can't afford another one then you couldn't afford to lose the first one and shouldn't have bought it in the first place" |
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