logo
Thread Tools
Old 07-13-2013, 11:44 AM
P-Diddy is offline
Find More Posts by P-Diddy
Plank Hucker
P-Diddy's Avatar
Eugene, OR
Joined Mar 2008
819 Posts
Discussion
Blender How-to (input desired)

A how-to for a blender to inverted flat spin. I would appreciate any input you can provide. I'm trying to keep it simple but not miss any important inputs or pointers, so please let me know if you can think of anything:

How to perform a blender and do a perfect, stress-free inverted flat spin:

One of the most feared maneuvers for new aerobatic pilots is the inverted flat spin. It is notorious for taking air frames all the way to the ground without responding to the inputs and prayers of the pilot trying to recover.


Fear not! The inverted flat spin is actually a simple maneuver from which to recover in the modern aerobatic airplane. And, entering the maneuver is made much easier by blending your way into it. Here's how:


1. Start out nice and high, because you are going to go straight down!
2. From upright and level, push to nose straight down, throttle slightly above idle
3. Input full left aileron and slowly feed in full right rudder
4. While holding those inputs, now add sudden, full down elevator and center your aileron input, still holding full right rudder.
5. You should be able to hold these inputs and maintain a good inverted flat spin. Try adding right aileron and a little throttle to help flatten it out if needed.
6. Recover by adding throttle, half roll to upright, and just fly out of it.


Once you get proficient, you can extend your down line and really get a fast roll going with more throttle before you add the rudder. If you enter it faster, you end up with a nice "WHUMP!" sound when you jam in the elevator.


As with any 3D aerobatic maneuver, don't fly beyond the limitations of your air frame or your own abilities. Keep it fun!


-Patto-
P-Diddy is offline Find More Posts by P-Diddy
Last edited by P-Diddy; 07-17-2013 at 03:54 PM.
Reply With Quote Quick reply to this message
Sign up now
to remove ads between posts
Old 07-17-2013, 11:31 AM
Josh Franke is offline
Find More Posts by Josh Franke
Registered User
Josh Franke's Avatar
United States, SD, Rapid City
Joined Apr 2013
889 Posts
I am more of a full throttle blender kind of guy. A buddy of mine had a 51" 3dhs Slick and he could do a better blender at a 45 degree and full throttle instead of straight down. Full throttle blender with a 100cc is pretty cool too.
Josh Franke is offline Find More Posts by Josh Franke
Reply With Quote Quick reply to this message
Old 07-17-2013, 01:11 PM
Jason_FG is offline
Find More Posts by Jason_FG
Registered User
Jason_FG's Avatar
North Aurora, IL
Joined Nov 2009
55 Posts
Works great - Thanks!

That procedure is written very well! I tried it out last night and was able to achieve a real nice flat inverted spin, and thanks to your statement "Try adding right aileron and a little throttle to help flatten it out if needed." the plane slowed down to a very slow spin which is what I was trying to do. I think that right aileron input at the end is called spill-out Aileron ?

Its worth noting that I was working on this maneuver at the end of last season and was never able to really get it - Even using David Scott's Advanced aerobatic book (I am a big fan of his teaching and textbooks). In fact this season I gave up on it and focused on slow rolls, hesitation rolls, and rolling circles.

Thanks for your post, it clarified a couple things that were not quite clear in my mind and now this one is in the bag of tricks!

P.S. High 3D rates works well.

Jason
Jason_FG is offline Find More Posts by Jason_FG
Reply With Quote Quick reply to this message
Old 07-17-2013, 01:14 PM
futile flight is offline
Find More Posts by futile flight
stick banger
futile flight's Avatar
United States, FL, Plant City
Joined Jul 2011
1,627 Posts
google bone doc blender he does a good job on teaching and visualy showing the stick movments

Bone doc *
futile flight is offline Find More Posts by futile flight
Reply With Quote Quick reply to this message
Old 07-17-2013, 01:37 PM
Josh Franke is offline
Find More Posts by Josh Franke
Registered User
Josh Franke's Avatar
United States, SD, Rapid City
Joined Apr 2013
889 Posts
Here is the video I used along with Bonedocs video and shows the blender working both way....


3D Tutorial: Blenders (3 min 33 sec)
Josh Franke is offline Find More Posts by Josh Franke
Reply With Quote Quick reply to this message
Old 07-17-2013, 02:56 PM
rcbobp is offline
Find More Posts by rcbobp
Have Fun And Fly
rcbobp's Avatar
United States, FL, Naples
Joined Apr 2008
4,368 Posts
Nice tutorial, thanks. Can't wait to try it out. I like the warning about not using your favorite plane to learn on!
rcbobp is offline Find More Posts by rcbobp
Reply With Quote Quick reply to this message
Old 07-17-2013, 03:44 PM
P-Diddy is offline
Find More Posts by P-Diddy
Plank Hucker
P-Diddy's Avatar
Eugene, OR
Joined Mar 2008
819 Posts
Great feedback guys! I'm glad this is useful!!

I am going to add some details about throw rates and other things based on your input. I was thinking of doing my own video to go with it.
P-Diddy is offline Find More Posts by P-Diddy
Reply With Quote Quick reply to this message
Old 07-17-2013, 04:41 PM
bobzilla is offline
Find More Posts by bobzilla
bobzilla's Avatar
United States, NV, Henderson
Joined Apr 2006
2,541 Posts
Last time I did a blender, it broke 2 motor mounting bolts, lucky the other 2 held. Awesome to do, but hard on planes.
bobzilla is offline Find More Posts by bobzilla
Reply With Quote Quick reply to this message
Old 08-04-2013, 01:33 PM
FoamieAirfarce is offline
Find More Posts by FoamieAirfarce
Registered User
FoamieAirfarce's Avatar
Joined Nov 2011
2,894 Posts
Quote:
Originally Posted by rcbobp View Post
Nice tutorial, thanks. Can't wait to try it out. I like the warning about not using your favorite plane to learn on!
No doubt Bob. I got confidence in my EF Edge when I saw 'P Huck' fly his @ Deland a few weeks ago. I figured I would never put the hurtin' on that airframe the way he did that day. The man is rrrrrrrrrrrruff on airplanes. It was quite an endorsement for Extreme Flight......................

I'll give this a try next week. 15 mistakes high and light on the down line throttle.................
FoamieAirfarce is offline Find More Posts by FoamieAirfarce
Reply With Quote Quick reply to this message
Old 08-04-2013, 09:10 PM
Floridarc is offline
Find More Posts by Floridarc
Registered User
Floridarc's Avatar
Joined Oct 2012
581 Posts
Quote:
Originally Posted by FoamieAirfarce View Post
No doubt Bob. I got confidence in my EF Edge when I saw 'P Huck' fly his @ Deland a few weeks ago. I figured I would never put the hurtin' on that airframe the way he did that day. The man is rrrrrrrrrrrruff on airplanes. It was quite an endorsement for Extreme Flight......................

I'll give this a try next week. 15 mistakes high and light on the down line throttle.................
Yea make sure I am there
Floridarc is offline Find More Posts by Floridarc
Reply With Quote Quick reply to this message
Old 08-04-2013, 09:42 PM
bobzilla is offline
Find More Posts by bobzilla
bobzilla's Avatar
United States, NV, Henderson
Joined Apr 2006
2,541 Posts
I just did 3 in-a-row snap rolls and broke 5 or the 8 ribs in my right wing. In the shop for repair.
bobzilla is offline Find More Posts by bobzilla
Reply With Quote Quick reply to this message
Old 08-04-2013, 10:25 PM
FoamieAirfarce is offline
Find More Posts by FoamieAirfarce
Registered User
FoamieAirfarce's Avatar
Joined Nov 2011
2,894 Posts
Quote:
Originally Posted by bobzilla View Post
I just did 3 in-a-row snap rolls and broke 5 or the 8 ribs in my right wing. In the shop for repair.
On second thought.....................
FoamieAirfarce is offline Find More Posts by FoamieAirfarce
Reply With Quote Quick reply to this message
Old 08-05-2013, 08:22 AM
FoamieAirfarce is offline
Find More Posts by FoamieAirfarce
Registered User
FoamieAirfarce's Avatar
Joined Nov 2011
2,894 Posts
K, that worked purdy cool on the simulator.

I found you can get all the aerodynamic result of the good snap to the inverted flat and Harrier exit at pretty low throttle settings. It actually slowed the maneuver down to where it looked rather graceful, not a hyper freak out. Wouldn't using lower throttle take all the high G stress out of the maneuver? Why do we (guys I've seen) want to do them at such high throttle settings? Is it different flying a real world model?

Also, I tried doing them both directions to the inverted, worked well, but pulling elevator after the Blender portion to try to get into an upright flat spin didn't work. Why? Hmmmmm.

Also, on my upright flat spins I always just enter a spin as you would say, for IMAC and then just adjust throttle and opposite aileron to get into it. Is there a preferred 3D technique? Regardless of the 'Blender' using this technique to get into an inverted flat spin is the easiest way I've tried. Coo'.
FoamieAirfarce is offline Find More Posts by FoamieAirfarce
Reply With Quote Quick reply to this message
Old 08-05-2013, 01:35 PM
Cerus98 is offline
Find More Posts by Cerus98
Registered User
United States, IL, Carbondale
Joined Aug 2012
519 Posts
Well for starters - higher throttle equals more speed which equals more wow factor. Harder on the airframe yes but the faster you go the more crowd appeal you get. Blenders are meant to be high stress maneuvers. You can slow it down but it just doesn't have the same "pop" to it.

The other factor for higher than idle throttle settings is today's light airframes don't build up speed as fast on the downline. So you either start higher up (boring) get way lower on exit or add some power.
Cerus98 is offline Find More Posts by Cerus98
Reply With Quote Quick reply to this message
Old 08-05-2013, 02:37 PM
Huckin Chuck is offline
Find More Posts by Huckin Chuck
Registered User
Huckin Chuck's Avatar
United States, SC, Charleston
Joined Dec 2011
3,287 Posts
Quote:
Originally Posted by FoamieAirfarce View Post
Also, I tried doing them both directions to the inverted, worked well, but pulling elevator after the Blender portion to try to get into an upright flat spin didn't work. Why? Hmmmmm.

Also, on my upright flat spins I always just enter a spin as you would say, for IMAC and then just adjust throttle and opposite aileron to get into it. Is there a preferred 3D technique? Regardless of the 'Blender' using this technique to get into an inverted flat spin is the easiest way I've tried. Coo'.
You can go from inverted to upright spins easily. Like you said, pull full up elevator but reverse rudder direction. Otherwise it will mush over. If you keep the rotational energy going, it'll happily flip to the belly.


Quote:
Originally Posted by FoamieAirfarce View Post
No doubt Bob. I got confidence in my EF Edge when I saw 'P Huck' fly his @ Deland a few weeks ago. I figured I would never put the hurtin' on that airframe the way he did that day. The man is rrrrrrrrrrrruff on airplanes. It was quite an endorsement for Extreme Flight......................

I'll give this a try next week. 15 mistakes high and light on the down line throttle.................
Ooh boy. I'm knocking on some serious hard wood here. The EF Edge is one tough animal. You can give it all you got and it will hold. It will blender like a F-5 sharknado.
I give it pulses of throttle on the downline. It adds speed and sounds completely badazz.
Huckin Chuck is offline Find More Posts by Huckin Chuck
Reply With Quote Quick reply to this message


Quick Reply
Message:


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Category Thread Thread Starter Forum Replies Last Post
Sold SebArt Wind S 50E jmack49 Planes and Accessories 1 09-27-2018 09:32 AM