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Old 02-21-2006, 12:07 PM
STR8HUCKIN is offline
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Lodi CA
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Re: Blender EXIT. what do you do?

I think that everyone should post a vid of their favorite blender exit... talking about it isnt doing it justice
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Old 02-27-2006, 06:32 PM
analog_boy is offline
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just another model junkie
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Morinville, Alberta, Canada
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Re: Blender EXIT. what do you do?

i like anything stalled. harrier, inerted harrier, rolling harrier. High alpha KE any thing man. but just leveling off is no good
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Old 02-27-2006, 06:43 PM
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Re: Blender EXIT. what do you do?

crashing is a bold exit from a blender, I do that from time to time..................
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Old 02-27-2006, 07:58 PM
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Jay Florida
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Re: Blender EXIT. what do you do?

I try to exit into a rolling harrier circle unless the darn thing deadsticks (dont try it if the low end is lean) then you just try to make the pancake as soft as possible.
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Old 03-02-2006, 06:10 PM
TheTank is offline
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I created FG! Bitch!
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Connecticut, USA
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Re: Blender EXIT. what do you do?

Ask for vid, and you shall recieve, here is a quick vid that I cut from one of my vids this summer, that is one of my favorite blender exits... Blender to falt spin onto the deck, to inverted harrier, to pop up, to T/R!
https://www.flyinggiants.com/gallery...o=1792&cat=517
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Old 03-02-2006, 07:56 PM
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United States, NY, Farmingdale
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Re: Blender EXIT. what do you do?

sleepy what plane are you using in AFPD? I can't get one into a blender. Inverted flat spins are no problem but no blenders. Also there is no way to increase the throws on the planes.
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Old 03-02-2006, 08:17 PM
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USA, OH, Aurora
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Re: Blender EXIT. what do you do?

1) the origional great planes patty wagstaff model flys OK, but it will spin a blender like no bodys business (at least on AFPD) Is scary how fast you can get it going... (I probably crashed 50000 planes letting it go toooo long or tooo low )

In the advanced controll set up, you can adjust the throws, by % .



Right now I'm flying the Hell out of the Dalton looking extra that our FG brother posted a while back. LOVE it. I added about .35 oz to each stab to give it a bit more weight in the back, and its NICE!!

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Old 03-04-2006, 10:11 PM
analog_boy is offline
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just another model junkie
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Morinville, Alberta, Canada
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Re: Blender EXIT. what do you do?

Id be interested in getting some better models. Care to share?
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Old 03-04-2006, 11:20 PM
YNOT is offline
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3D 19.0
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The Woodlands, TEXAS USA
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Re: Blender EXIT. what do you do?

Sims don't count, so exiting doesn't matter.
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Old 03-05-2006, 08:28 AM
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It's official, thanks Verne...
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United States, TX, San Antonio
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Re: Blender EXIT. what do you do?

Quote:
Originally Posted by TheTank
Ask for vid, and you shall recieve, here is a quick vid that I cut from one of my vids this summer, that is one of my favorite blender exits... Blender to falt spin onto the deck, to inverted harrier, to pop up, to T/R!
https://www.flyinggiants.com/gallery...o=1792&cat=517
NICE!!!

Way to show us how it's done John.
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Old 03-05-2006, 09:10 AM
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Eccentricus Magnus
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United States, VA, Richmond
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Re: Blender EXIT. what do you do?

It depends on the altitude of the Blender.

Above 100', endure all the jokes from the people watching about how much of a wuss you are, bail out and try again at a lower altitude.

Between 50 and 100', hold the blender for a few turns, cross up the rudder into a KE spin, and then do another blender at 25', then do a climbing flat spin, slowly getting the nose higher and higher into a rolling vertical line.

Between 25 and 50', get off the rudder and aileron and mush into a TR/elevator/Harrier of your choice,. the smoother the transition, the cooler you are.

Between 10 and 25', hold the hovering flat spin while you catch your breath, then bail out gracefully in any direction that is not toward the ground. Rolling Harriers are a great exit formthis one.

Under 10', but not impacting the ground, Get the nose up NOW!!!!!!!! if you are really a hucker put in a torque roll, smile at the crowd who are losing their minds, soak up the adulation and applause, clean out your shorts after you land.

Under 5' . .. well. . . . hmmm. . . gee. . .that sucks. Hefty has a new large and extra strong garbage bag on the market. Invest in their stock.
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Old 03-05-2006, 11:29 PM
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Just your Average Joe.
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Re: Blender EXIT. what do you do?

Blender exit........... I was thinking of this awhile back, and I'm thinking of puttin' a patent on it!!! It is just WAY TOTALLY BADD ASS to let anyone else try!!! Exit the blender into an inverted harrier, then to a rolling harrier landing!!!!!

BRING IT!!!! HAHAHA!!!!!

Later!!!
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Old 03-05-2006, 11:40 PM
NimbleGimbal is offline
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Re: Blender EXIT. what do you do?

yep... either into a rolling harrier or inverted harrier/harrier
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Old 03-05-2006, 11:42 PM
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No Matter
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Re: Blender EXIT. what do you do?

Deleted by Poster.
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Last edited by OverTemp; 05-30-2006 at 12:24 AM.
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Old 03-06-2006, 07:48 PM
TheTank is offline
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I created FG! Bitch!
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Re: Blender EXIT. what do you do?

I believe it was more of a question for different ideas and such, that is all. Just a question, that is all.
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