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Old 12-07-2011, 04:31 AM   #1
phil alvirez
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Default rolling harrier

1.-on the post by bonedoc rolling harrier 101 it shows the plane doing rolls, but i don't see the stick doing ailerons. does it mean that the rudder is linked to ailerons? i didn't see any mention on this.
2.-could be a way to slow down the video or is there another video that shows the stunts on slow motion? things happen too fast for a newcomer like me on that video.
3.- i have seen videos where the plane looks larger in the screen, and the radio smaller-at the bottom. if someone could direct me to those i will appreciate.
thanks

Last edited by phil alvirez; 12-07-2011 at 04:37 AM.
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Old 12-07-2011, 07:42 AM   #2
husker
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Since the plane is rolling the ailerons are pegged to the left or right(direction of the roll) so there is nothing to see since that input doesn't really change. No special mixes or anything...

I think one of bonedocs rolling harrier videos does show them in slow motion.

Here is a helpful diagram courtesy of the km
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Old 12-07-2011, 08:33 AM   #3
phil alvirez
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Default ailerons indeed

thank you for your reply and diagrams. very useful. with your advice, i went back to the video and noticed that the fingers block the view of the stick but he is moving it very little to 1 side or the other. what happens is that the plane needs very litle input on the ail. i have seen videos showing the tx without hands-just a diagram-so the sticks are not blocked by the hands. if anybody knows where i can find them i will appreciate. thanks again for your great input.
the videos am talking about are from KevinKingRC. and sure thing, if it can be seen on slow motion that helps a lot, too.

Last edited by phil alvirez; 12-07-2011 at 11:17 AM.
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Old 12-07-2011, 09:56 AM   #4
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Quote: Originally Posted by phil alvirez
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thank you for your reply and diagrams. very useful. with your advice, i went back to the video and noticed that the fingers block the view of the stick but he is moving it very little to 1 side or the other. what happens is that the plane needs very litle input on the ail. i have seen videos showing the tx without hands-just a diagram-so the sticks are not blocked by the hands. if anybody knows where i can find them i will appreciate. thanks again for your great input.
the videos am talking about are from KevinKingRC. and sure thing, if it can be seen on slow motion that hepls a lot, too.
Most people actually max out the aileron input all the way. The higher the nose the slower the roll rate.

I would suggest learning point rolls and rolling circles first so you have an understanding of what the inputs are doing. Rolling harriers are one of he most difficult and advanced menuevers there is and judging by your questions I think you may want to tackle some prerequisite menuevers first.
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Old 12-07-2011, 09:59 AM   #5
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Im not sure what you noticed as far as aileron control, but I assure you, the aileron stick is pegged to one side and you don't move it from one side to the other. You stay full deflection on the ailerons in the direction you want to roll.
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Old 12-07-2011, 11:20 AM   #6
phil alvirez
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Default walk before run

Quote: Originally Posted by husker
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Most people actually max out the aileron input all the way. The higher the nose the slower the roll rate.

I would suggest learning point rolls and rolling circles first so you have an understanding of what the inputs are doing. Rolling harriers are one of he most difficult and advanced menuevers there is and judging by your questions I think you may want to tackle some prerequisite menuevers first.
agree. very good idea. thanks for the advice.
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Old 12-07-2011, 11:28 AM   #7
phil alvirez
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Default how far?

Quote: Originally Posted by BOSSIER_ROB
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Im not sure what you noticed as far as aileron control, but I assure you, the aileron stick is pegged to one side and you don't move it from one side to the other. You stay full deflection on the ailerons in the direction you want to roll.
yeah, what happens is that the fingers block the view of the stick and is hard to see how far it is. that's why i am asking for vids with the tx seen without hands shown: there we can see exactly how far the stick goes.
thanks for your comments.
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Old 12-07-2011, 12:34 PM   #8
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"Most people actually max out the aileron input all the way. The higher the nose the slower the roll rate."

My take on it. I don't use a rearward CG but have it rearward just enough to be able to get the nose up easily when stalled. I only use around 42 degrees of throw on the elevators. Aileron throw is around 35 degrees. The more aileron you have in it the slower the roll rate when you have the nose up AND in a stalled condition. If you dont have enough aileron in it won't stay stalled during the rotation.
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Old 12-07-2011, 01:09 PM   #9
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Quote: Originally Posted by phil alvirez
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1.-on the post by bonedoc rolling harrier 101 it shows the plane doing rolls, but i don't see the stick doing ailerons. does it mean that the rudder is linked to ailerons? i didn't see any mention on this.
2.-could be a way to slow down the video or is there another video that shows the stunts on slow motion? things happen too fast for a newcomer like me on that video.
3.- i have seen videos where the plane looks larger in the screen, and the radio smaller-at the bottom. if someone could direct me to those i will appreciate.
thanks
the "newcomer like me"... sounds as if you're trying to put the cart before the horse. If you first learn to fly slow rolls and point rolls, this will teach you the input "stir" as we call it, and from there you can speed it up (roll rate) and slow it down into a rolling harrier. The maneuver is 15 minutes of explanation followed by a year or three of continual practice.



.
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Old 12-07-2011, 02:30 PM   #10
phil alvirez
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Default advice welcome

Quote: Originally Posted by theKM
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the "newcomer like me"... sounds as if you're trying to put the cart before the horse. If you first learn to fly slow rolls and point rolls, this will teach you the input "stir" as we call it, and from there you can speed it up (roll rate) and slow it down into a rolling harrier. The maneuver is 15 minutes of explanation followed by a year or three of continual practice.



.
okokok. i was advised on post 4 about which way to start, and i acknowledged on post 6 his input, so as i said, am a newcomer to 3D and all suggestions about what to do first are welcome.
please provide all the advice you consider convenient. am open to comments from you experts. that's why am here.
regards
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Old 12-07-2011, 04:15 PM   #11
theKM
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Quote: Originally Posted by phil alvirez
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okokok. i was advised on post 4 about which way to start, and i acknowledged on post 6 his input, so as i said, am a newcomer to 3D and all suggestions about what to do first are welcome.
please provide all the advice you consider convenient. am open to comments from you experts. that's why am here.
regards
no stress, the advice has generally been given. Once you know the inputs, what is left is literally years of practice to get comfortable with it. Some take one, many take two, others take longer... it's just how it is. But if the inputs seem confusing, all will come to light if you practice the precursor maneuvers first, slow and point rolls (four point rolls especially). Trying to learn the hardest maneuver in the book is common enough, but the learning curve is made harder if one tries to skip all the maneuvers that come before it.

Most importantly... do whatever you have to do to remain having fun during the process. 3D is a great way to push yourself with new goals of new maneuvers, good luck!


...oh, and a simulator is the perfect tool to compress the learning time of new maneuvers without consequences and down-time.


.
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Old 12-07-2011, 04:53 PM   #12
phil alvirez
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Default have fun above all

[QUOTE=theKM;1610669]no stress, the advice has generally been given. Once you know the inputs, what is left is literally years of practice to get comfortable with it. Some take one, many take two, others take longer... it's just how it is. But if the inputs seem confusing, all will come to light if you practice the precursor maneuvers first, slow and point rolls (four point rolls especially). Trying to learn the hardest maneuver in the book is common enough, but the learning curve is made harder if one tries to skip all the maneuvers that come before it.

Most importantly... do whatever you have to do to remain having fun during the process. 3D is a great way to push yourself with new goals of new maneuvers, good luck!
>>>right on! i am always laughing when flying. so much fun!<<<


...oh, and a simulator is the perfect tool to compress the learning time of new maneuvers without consequences and down-time.
>>>again, right on! am beginning to practice the movements, even in the shower (not with the sim there) , as i used to do when i flew control line stunt and did the pattern. it's like learning to walk: just a matter of practice. then run.
thanks for your advice<<<
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Old 12-08-2011, 08:50 AM   #13
phil alvirez
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Default from square 1

so why don't you guys tell me how to hover. all the details.
or is there something that i should try before?
thanks
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Old 12-08-2011, 09:04 AM   #14
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Quote: Originally Posted by phil alvirez
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so why don't you guys tell me how to hover. all the details.
or is there something that i should try before?
thanks
Tip #1....practice on the flight simulator.

Tip # 2....buy a foamy.

Tip #3 practice tips #1 and #2!
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Old 12-08-2011, 10:03 AM   #15
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Quote: Originally Posted by STLAV8R
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Tip #1....practice on the flight simulator.

Tip # 2....buy a foamy.

Tip #3 practice tips #1 and #2!
Best tool ever is an EPP foamy and a sack full of HobbyKing lipos.
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