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#1 |
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Flyin' Around
![]() Join Date: Dec 2011
Posts: 13
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1.-on the post by bonedoc rolling harrier 101 it shows the plane doing rolls, but i don't see the stick doing ailerons. does it mean that the rudder is linked to ailerons? i didn't see any mention on this.
2.-could be a way to slow down the video or is there another video that shows the stunts on slow motion? things happen too fast for a newcomer like me on that video. 3.- i have seen videos where the plane looks larger in the screen, and the radio smaller-at the bottom. if someone could direct me to those i will appreciate. thanks Last edited by phil alvirez; 12-07-2011 at 03:37 AM. |
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#2 |
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Riley O'Brien
![]() Join Date: Oct 2008
Location: Waverly, NE
Posts: 2,646
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Since the plane is rolling the ailerons are pegged to the left or right(direction of the roll) so there is nothing to see since that input doesn't really change. No special mixes or anything...
I think one of bonedocs rolling harrier videos does show them in slow motion. Here is a helpful diagram courtesy of the km |
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#3 |
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Flyin' Around
![]() Join Date: Dec 2011
Posts: 13
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thank you for your reply and diagrams. very useful. with your advice, i went back to the video and noticed that the fingers block the view of the stick but he is moving it very little to 1 side or the other. what happens is that the plane needs very litle input on the ail. i have seen videos showing the tx without hands-just a diagram-so the sticks are not blocked by the hands. if anybody knows where i can find them i will appreciate. thanks again for your great input.
the videos am talking about are from KevinKingRC. and sure thing, if it can be seen on slow motion that helps a lot, too. Last edited by phil alvirez; 12-07-2011 at 10:17 AM. |
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#4 | ||||||||||||||||||
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Riley O'Brien
![]() Join Date: Oct 2008
Location: Waverly, NE
Posts: 2,646
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I would suggest learning point rolls and rolling circles first so you have an understanding of what the inputs are doing. Rolling harriers are one of he most difficult and advanced menuevers there is and judging by your questions I think you may want to tackle some prerequisite menuevers first. |
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#5 |
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TEAM 3DHS
![]() Join Date: Mar 2007
Location: Bossier City, LA
Age: 37
Posts: 6,058
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Im not sure what you noticed as far as aileron control, but I assure you, the aileron stick is pegged to one side and you don't move it from one side to the other. You stay full deflection on the ailerons in the direction you want to roll.
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#6 | ||||||||||||||||||
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Flyin' Around
![]() Join Date: Dec 2011
Posts: 13
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#7 | ||||||||||||||||||
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Flyin' Around
![]() Join Date: Dec 2011
Posts: 13
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thanks for your comments. |
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#8 |
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Super Contributor
![]() Join Date: Jan 2006
Location: P-Cola, Florida
Posts: 324
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"Most people actually max out the aileron input all the way. The higher the nose the slower the roll rate."
My take on it. I don't use a rearward CG but have it rearward just enough to be able to get the nose up easily when stalled. I only use around 42 degrees of throw on the elevators. Aileron throw is around 35 degrees. The more aileron you have in it the slower the roll rate when you have the nose up AND in a stalled condition. If you dont have enough aileron in it won't stay stalled during the rotation. |
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#9 | ||||||||||||||||||
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Account Closed
![]() Join Date: Oct 2008
Location: Central PA
Posts: 1,376
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#10 | ||||||||||||||||||
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Flyin' Around
![]() Join Date: Dec 2011
Posts: 13
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please provide all the advice you consider convenient. am open to comments from you experts. that's why am here. regards |
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#11 | ||||||||||||||||||
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Account Closed
![]() Join Date: Oct 2008
Location: Central PA
Posts: 1,376
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Most importantly... do whatever you have to do to remain having fun during the process. 3D is a great way to push yourself with new goals of new maneuvers, good luck! ...oh, and a simulator is the perfect tool to compress the learning time of new maneuvers without consequences and down-time. . |
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#12 |
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Flyin' Around
![]() Join Date: Dec 2011
Posts: 13
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[QUOTE=theKM;1610669]no stress, the advice has generally been given. Once you know the inputs, what is left is literally years of practice to get comfortable with it. Some take one, many take two, others take longer... it's just how it is. But if the inputs seem confusing, all will come to light if you practice the precursor maneuvers first, slow and point rolls (four point rolls especially). Trying to learn the hardest maneuver in the book is common enough, but the learning curve is made harder if one tries to skip all the maneuvers that come before it.
Most importantly... do whatever you have to do to remain having fun during the process. 3D is a great way to push yourself with new goals of new maneuvers, good luck! >>>right on! i am always laughing when flying. so much fun!<<< ...oh, and a simulator is the perfect tool to compress the learning time of new maneuvers without consequences and down-time. >>>again, right on! am beginning to practice the movements, even in the shower (not with the sim there) , as i used to do when i flew control line stunt and did the pattern. it's like learning to walk: just a matter of practice. then run. thanks for your advice<<< |
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#13 |
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Flyin' Around
![]() Join Date: Dec 2011
Posts: 13
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so why don't you guys tell me how to hover. all the details.
or is there something that i should try before? thanks |
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#14 | ||||||||||||||||||
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Team Twisted!
![]() Join Date: Mar 2006
Location: STL
Posts: 5,043
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Tip # 2....buy a foamy. Tip #3 practice tips #1 and #2!
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Bad-ass Super Contributor!
![]() Join Date: Jan 2006
Location: Jay Florida
Age: 38
Posts: 3,015
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