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Old 01-02-2006, 02:01 PM   #16
RustyTumbles
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Default Re: Basic

What is roll rate do you guys use in ya sequences?? And do you set it up so you need to use full stick movement to get that roll rate?? Also is there a need for dual rates in the basic sequence?? I was using dual rate on my extra during the spin to get it to stall cleanly, however I don't know if the ultimate will need that..
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Old 01-02-2006, 06:33 PM   #17
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Default Re: Basic

Guys,

Dose it matter what type of airplane I use (IE. ultra sport 1000) to practice. My MAC plane won't be ready this year. This year I just want to practice not compete( I don't want to come in last every time lol)

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Old 01-02-2006, 06:47 PM   #18
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Default Re: Basic

Guys,

As well as a good thread on this I think it would make a real killer vid for the first of the Ground School series. I know Bob and Max have their rings hanging out at present deflecting bullets and getting the site off to a gentlemens start.

Doc insane done a ripper video of the unlimited sequence in AFDP so maybe we can squeeze him a little to do some more of the 2006 sequences. I find if I can watch someone who knows what they are doing it gives me a hell of an idea where to place the manouvres. You know where to start and stop. That to me is 50% of the battle.

Let me go and try to razzle Doc up as he is an AFPD sponsored pilot from memory and may well be willing to help out.

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Old 01-02-2006, 07:21 PM   #19
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Default Re: Basic

I'm also going to get involved in IMAC this year. I'll be starting at the bottom, like everyone. My plan is to try to use my Pattern experience, though limited, to help make it a little easier. Practice a couple of maneuvers in a row and then add 1 at a time until the whole sequence flows.
My biggest problem is I will be learning a new sequence in Pattern and IMAC at the same time, gonna' be a busy practice season...

BTW: 30% Extreme 300 with a Brison 4.2 and Hitec 5925's. Hitec 5955 on the rudder.
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Old 01-02-2006, 07:32 PM   #20
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Default Re: Basic

Yeah vids would be a great idea. I could do some in a few weeks once I figure how to work my new camera. Although being a newbie it's probably better for one of the guys flying in a higher class to do it.
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Old 01-02-2006, 07:43 PM   #21
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Default Re: Basic

I find for figure placement. Put the things like loops, rolls, spins in front of you and olny go as far as you need to on each side to make the maneuveres look smooth an not rushed. By keeping the line between maneuveres as short as possible you limit you chances of a down grade while flying into the next maneuvere. Hope that makes sense..!!
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Old 01-02-2006, 07:53 PM   #22
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Default Re: Basic

Rusty, But still not a bad idea even if you do stuff it up as your going to get some damned good feedback on what you done wrong etc and from some of the best pilots and judges in the industry.

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Old 01-02-2006, 07:53 PM   #23
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Default Re: Basic

Here are a lot of tips on the 2006 Basic sequence:

http://www.rcuniverse.com/forum/m_3487490/tm.htm

Here's a copy of a post from this thread that will get you started:

"I urge you to learn aresti so you are dependent on text narratives, which are unofficial and often confusing. that being said: here it is....being an old timer, I am going to write this as if there is a three section box, and center figures are performed in front of the judges. yes, it is no longer the rule, but it is good discipline and will present better.

Opening figure, rock wing, announce box entry, enter the box from upwind.

1. Center - Full roll. criteria...roll rate constant, no change in pitch or yaw. any under or over roll amount will be dg at 1 pt per 10. common errors...pitch up before entry, nose down exit, wandering heading at exit. fast rolls do not present well, nor do true slow rolls.

2. End box HB - pull entry, establish vertical line, pull top, establish vertical line, half roll, establish vertical line, pull exit. Entry and exit radius must equal, half loop over the top does not have to equal entry or exit. common mistakes...not defining vertical lines, enter too early causing the exit to be displaced toward center, unequal radius, roll displaced on exit. entry and exit altitude do not have to equal.

3. End Box - Reverse Half Cuban (reverse goes into the 45). Pull to a 45, establish line, half roll, establish line, pull 5/8 loop, establish s/l flight. common errors - heading loss after half roll, varying radius, roll displaced on line. entry and exit alt do not need to match.

4. Center - Loop, pull inside loop. common errors: exit pinched, second part of loop egg shaped, entry and exit altitude do not match, heading and roll errors during loop. very hard figure to get a decent score from a good judge.

5. End - Hammerhead or stall turn. note: maybe a quarter of the judges you fly in front of will actually know how to judge this figure, but... pull to establish vertical line, hold, begin backing off throttle, and when stopped or close to stopped, pivot the airplane using the rudder. common errors - flying over the top, sliding rearward, torqueing the pivot, (any one of MIGHT be zeroed by one or more judges) entry and exit radius not equal. if flying into a crosswind, hammer into the wind as it will minimize the displacement from the entry line (track). Some pilots draw this figure very tall which wastes time, and often increases their downgrades. a line of two to three seconds is fine.

6. End Half Reverse ST, same as Figure 3. Radius of 135 degree pull does not need to equal entry and exit radius. the sharp corner of the aresti is for illustration purposes only.

7. Center Figure 9. Pull entry, establish vertical line, pull 270 degrees to SL flight. food for thought: this figure presents best when the exit is higher than the entry, but that is NOT a judgeable criteria. again, a tough figure to score well because the second and third parts of the loop usually looks rushed.

8. End - Half Cuban. From SL, pull 5/8 loop, establish line, half roll, establish line, pull to level flight. Common errors...roll displaced on line, unequal radius on entry: entry and exit alt do not need to match....but try to come out a little lower than the entry because you probably gained a little alt doing the fig 9.

9. End - This is an Immelman, flip it over and it is a Split S. Otherwise, it is just a half inside loop, half roll. Common errors: yaw error at exit, presence of a line between end of half loop and half roll. (presence of a line will be dg or zeroed, depending on length of line and the judge), end of half loop is often pinched.

10. Center - a this really sb done right in front of the judges. 1 1/2 turn positive spin. common errors - forced or "snapped" entry, no presence of autorotation, over or under rotation, visible change in track during entry, no vertical line after spin. a spin is unique in that it offers the judge two opptys for mechancial zeros - the entry and the spin itself. the spin: if the inside wing is not flying "backwards", there is no autororation, and the figure is zeroed. a lot of basic pilots tend to fixate on spins, but it is not a high K figure.

Remember, none of this is official, and none of it is quotable. but i hope it helps. learn areesit, or areesit or aretists, or whatever it is called....narratives are not scoring documents. note that figures 2,3,5, and 6 are the high k figures - those four figures represent half the total score.

have fun!!!!!"


For Geojungle99 and any of the other Southwestern United States pilots, there's a practice "Basic/Sportsman" contest in Mesa, Arizona on January 14th:

http://www.rcuniverse.com/forum/m_3693745/tm.htm


The first full IMAC Southwest Region contest is the Cactus Classic the weekend of February 18th and 19th. It will be held at the Sun Valley Fliers field in Phoenix, Arizona. Here's the thread that will contain a link to the Cactus Classic registration once it's opened up.

http://www.rcuniverse.com/forum/m_3703310/tm.htm


Hope to see you all there!!

Dean Bird
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Phoenix, AZ

Last edited by Dean Bird; 01-02-2006 at 08:02 PM.
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Old 01-02-2006, 08:09 PM   #24
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Default Re: Basic

Quote: Originally Posted by Kiwi
Rusty, But still not a bad idea even if you do stuff it up as your going to get some damned good feedback on what you done wrong etc and from some of the best pilots and judges in the industry.

Kiwi
Thanks kiwi,

I'll give it a go and see what it looks like..
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Old 01-02-2006, 08:10 PM   #25
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Default Re: Basic

Thanks Dean bird,

Thats is a very good description of basic, and will be very helpful for most...
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Old 01-02-2006, 09:24 PM   #26
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Default Re: Basic

Hello Dean,

I'll be there on the 14th. I signed up last night and also joined Imac. I'm taking vacation that week so I can practice and to make sure my stuff is ready. I look forward to atteding this event and meeting many of you for the first time in person.
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Old 01-02-2006, 09:55 PM   #27
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Default Re: Basic

i may start imac if i can get a plane together...ill hope and save!
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Old 01-03-2006, 04:22 PM   #28
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Default Re: Basic

Quote: Originally Posted by youngflyer
i may start imac if i can get a plane together...ill hope and save!
What plane are you planning on getting together?? Remember that you done need a scale plane for basic.
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Old 01-04-2006, 04:49 PM   #29
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Default Re: Basic

Dean bird,

What do you mean by torquing the pivot in the hammerhead??

Is it absolutly nessecary to do the wing rock before entering the box?? Also what is the best position i.e. altitude, depth into the box. etc.?? I do recall reading something about it but I can't remember what it was..
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Old 01-04-2006, 04:58 PM   #30
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Default Re: Basic

This was posted on the giants from down under forum. I have not looked at it but I'm told it's the 06 basic sequence.

www.rcvideoaddicts.com

May be of some help..??
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